My Phd, made practical: “SNaP! Re-using, sharing and communicating designs and design knowledge using scenarios, narratives and patterns”
Mor, Yishay (2013). SNaP! Re-using, sharing and communicating designs and design knowledge using scenarios, narratives and patterns. In: Luckin, Rose; Goodyear, Peter; Grabowski, Barbara and Winters, Niall eds. Handbook of Design in Educational Technology. London: Routledge, (In press).
In order to enable a culture of critical, informed and reflective design practice we need a linguistic framework for communicating design knowledge: the knowledge of the characteristic features of a domain of practice, the challenges which inhabit it, and the established methods of resolving them. Such an infrastructure must “serve two masters”; on one hand, it should adhere to the requirements of scientific rigor, ensuring that the proposed conditions and challenges are genuine and the solutions effective. On the other hand, it should maintain pragmatic adequacy, ensuring that the insights it encapsulates are readily available for practitioners to implement in real-world situations. Several representations have been proposed to this effect: design narratives (Mor, 2011; Barab et al, 2008; Bell, Hoadley and Linn, 2004; Hoadley, 2002; Linn & Hsi, 2000), design principles (Kali, 2006, 2008; Linn, Bell, & Davis, 2004; Merrill, 2002; Quintana et al., 2004; van den Akker, 1999), and design patterns (Derntl & Motschnig-Pitrik, 2005; Goodyear, 2005; Mor & Winters, 2007; Retalis et al, 2006), to name a few. The aim of this chapter is to characterise two of these forms – design narratives and design patterns, and propose a third form – design scenarios, and suggest how these could be embedded in a cycle of reflective learning design.
I’ve finally posted my EuroPLoP’08 paper on telearn.
One of the most successful activities of the WebLabs project was the Guess my Robot game. This game served as a model for several other activities, and eventually gave rise to a set of design patterns for learning mathematics through construction, communication and collaboration. As often happens, I was too busy with other projects to properly publish the results. I mean, I’ve published a few papers which referred to the game or its descendants, but the patterns themselves have always remained informal creatures.
The first attempt I made at collating these patterns for publication was at EuroPLoP 2008. The feedback I received there are invaluable, and encouraged me to rewrite the paper dramatically for the proceedings. Since then, the patterns have made their way into my thesis and in the process changed again. So there are some things about the proceedings version which I obviously wish I had done differently. But there’s no end to that. It will take some time until my thesis gets processed to publications.
“publish early, publish often”, right? so here it is:
Mor, Y. (forthcoming), Guess my X and other patterns for teaching and learning mathematics, in Till Schümmer & Allan Kelly, ed., ‘Proceedings of the 13th European Conference on Pattern Languages of Programs (EuroPLoP 2008)’ .
Most people see learning mathematics as a demanding, even threatening, endeavour. Consequently, creating technology-enhanced environments and activities for learning mathematics is a challenging domain. It requires a synergism of several dimensions of design knowledge: usability, software design, pedagogical design and subject matter. This paper presents a set of patterns derived from a study on designing collaborative learning activities in mathematics for children aged 10-14, and a set of tools to support them.
Mor, Y. & Noss, R. (2008), ‘Programming as Mathematical Narrative’, International Journal of Continuing Engineering Education and Life-Long Learning (IJCEELL) 18 (2) , 214-233 .
Mor, Y.; Tholander, J. & Holmberg, J. (2006), Designing for cross-cultural web-based knowledge building, in Timothy Koschmann; Daniel D. Suthers & Tak-Wai Chan, ed., ‘The 10th Computer Supported Collaborative Learning (CSCL) conference (2005)’ , Lawrence Erlbaum Associates, Taipei, Taiwan , pp. 450 – 459 .
Mor, Y.; Noss, R.; Hoyles, C.; Kahn, K. & Simpson, G. (2006), ‘Designing to see and share structure in number sequences’, the International Journal for Technology in Mathematics Education 13 (2) , 65-78 .
Matos, J. F.; Mor, Y.; Noss, R. & Santos, M. (2005), Sustaining Interaction in a Mathematical Community of Practice, in ‘Fourth Congress of the European Society for Research in Mathematics Education (CERME-4)’ .
Call for contributions
Series editors: Richard Noss (London Knowledge Lab) & Mike Sharples (Learning Sciences Research Institute)
- Learner centred design
- Supporting learners to become active, self-directed and self-responsible participants in the learning process
- Section Editor: Michael Derntl (University of Vienna)
- Learning as collaboration
- Supporting content creation, communication and collaboration between learners and tutors
- Section Editor: TBA
- Learning as conversation
- Supporting learners to effectively communicate their learning process
- Section Editor: Diana Laurillard (London Knowledge Lab)
- Supporting game-based learning practices
- Section Editor: Staffan Björk (Chalmers University of Technology | Göteborg University)
- Social media
- Supporting learning using social media
- Section Editor: Steven Warburton (King’s College London, UK)
- Supporting effective assessment of student learning
- Section Editor: Harvey Mellar and Norbert Pachler (Institute of Education, UK)
Authors are requested to submit co-ordinated contributions of patterns and their supporting cases. These can be individual submissions, or a joint/group submission, where person A produces the case-story, and person B provides the associated pattern. Each submission is expected to be 3,000-4,000 words in length: 1,500-2,000 for the pattern and 1,500-2,000 for the supporting case-story. We encourage the use of images (with appropriate copyright clearance) to illustrate submitted case-stories and patterns. For more details, please see the author guidelines at: http://www.practicalpatternsbook.org/guidelines.
- July 31 2009: Proposal Submission Deadline – submissions should be sent to firstname.lastname@example.org
- October 15 2009: Notification of Acceptance
- October 17 2009 – February 15 2009: Shepherding process under the guidance of section editors
- December 2010: Book published
All enquires should be made to: email@example.com
Please subscribe to http://groups.google.com/group/practicalpatternsbook-announce for future announcements
(re-posted from http://feasst.wlecentre.ac.uk/)
Powerpoint is usually condemned as the archetypal counter-example to formative e-assessment. PowerPoint doesn’t have any mechanism for collecting feedback from the audience, once you your presentation is rolling there’s little you can do to change its course.
PollEverywhere changes that. Their plugin allows you to conduct polls, collect responses by twitter or other tools, and display them as text or charts. Now all you need is a few action buttons, and you have a contingency point in powerpoint: a junction where you change your presentation path based on audience feedback.
As always, the specific technology is an illustration. You may know of other tools that do the same (and please add them in the comments). What you should take from this is the design pattern.
While we’re on the subject, the outputs from the formative e-assessment project’s dissemination event are available at:
And version 2 of the report at:
(cross posted from http://patternlanguagenetwork.org/2009/03/23/cal0/)
Planet is hosting a symposium at CAL’09 tomorrow. If you’re in Brighton, drop in and join the discussion. Our plan is to break away from the usual talking heads format, and devote most of the time for conversation. We’ve set up a web-space for the symposium at:
Where you can find drafts of all the slideshows and a few position papers. We’ve also posted some questions for the panel discussion, and you can add some of yours – either as comments on that page or as tweets tagged #cal09ptns.
We’ve managed to bring together some of the top innovators in design pattern approaches to education and e-learning across Europe, so we look forward to be surprised and having our preconceptions challenged.
Now I should turn my attention back to the speaaker.
The Centre for Work-based Learning and the London Knowledge Lab are presenting findings from the JISC-funded project ‘Scoping a Vision of Formative E-Assessment’ on Tuesday, April 28. The event will present our theoretical findings, case stories and design patterns, and will include keynotes by Dylan Wiliam and Diana Laurilard. The event is held at the London Knowledge Lab, Institute of Education, University of London, from 10.10 – 4.00. The day is free to attend but you need to register to let us know you are going to be there. Please go to http://www.eventelephant.com/feasst to register. Please note that this event it being held at the London Knowledge Lab, 23-29 Emerald Street, London WC1N 3QS, which is a short distance from the main Institute of Education building. A programme for the day and map url are included on the registration site. If you have any queries about the day, please contact Sarah Gelcich at firstname.lastname@example.org
Gwendolyn Kolfschoten and Stephan Lukosch: Cognitive learning efficiency through the use of design patterns
When it comes to design patterns, there seem to be two types of people: born-again evangelists who would sell their mum to convince you that patterns are the cure to all your ails, and normal, decent folk who just don’t understand what all the fuss is about. In a recent conversation with Helen Sharp, I drew an analogy to Aubergines (“No! Patterns are nothing like aubergines – aubergines are yuck!”).
Gwen and Stephan are perhaps the trailblazers of a third type: they decided to apply a bit of scientific scrutiny to the claims of pattern evangelists. Using the theory of cognitive load, they ran a serious of experiments, observing the effect of design patterns on novice and expert designers. Results? “… This leads us to the tentative conclusion that the use of design patterns does not only affect the efficiency of the design effort, it also constitutes learning efficiency of novices to gain design skills and it enhances the quality of their design.”
Gwendolyn Kolfschoten and Stephan Lukosch: Cognitive learning efficiency through the use of design patterns
Teaching Processes and systems in organizations become increasingly complex and dynamic. This requires managers of expert teams to quickly gain knowledge and insight outside their prime area of expertise. To transfer expert knowledge and to reuse design solutions design patterns can be used as building blocks for the development of systems and processes. The use of design patterns can increase the efficiency of design & implementation of solutions and in some cases it can enable automated implementation of design. This allows the expert to re-use components to accommodate new requirements in a more flexible way. However, the advantage of design patterns might go beyond re-use, design efficiency and flexibility. This paper argues that in addition to the benefits described above, there is a specific added value for the use of design patterns by novices to acquire design skills and domain knowledge. We propose that design patterns, due to their conceptual design, offer information in a way that enables the creation of better linkages between knowledge elements and improve the accessibility of the information in the memory. For this hypothesis we will analyze the literature on cognitive load and cognitive learning processes, and add to this three case study experiences in which novices and experts were offered design patterns to develop and implement systems and processes.
Assessment is an integral part of teaching and learning. If the relationship between teaching and learning were causal, i. e. if students always mastered the intended learning outcomes of a particular sequence of instruction, assessment would be superfluous. Experience and research suggest this is not the case: what is learnt can often be quite different from what is taught. Formative assessment is motivated by a concern with the elicitation of relevant information about student understanding and / or achievement, its interpretation and an exploration of how it can lead to actions that result in better learning. In the context of a policy drive towards technology-enhanced approaches to teaching and learning, the question of the role of digital technologies is key and it is the latter on which this project particularly focuses. The project and its deliverables have been informed by recent and relevant literature, in particular recent work by Black and In this work, they put forward a framework which suggests that assessment for learning their term for formative assessment can be conceptualised as consisting of a number of aspects and five key strategies. The key aspects revolve around the where the learner is going, where the learner is right now and how she can get there and examines the role played by the teacher, peers and the learner.