Christian Kohls just sent me the programme for the e-Learning Patterns workshop in March, and it’s looking really good. Some of the names I spotted: Helen Sharp, Ulrike Cress, Davinia Hernándes-Leo, Till Schümmer, Frank Fischer, Andreas Harrer, Yannis Dimitriadis (random list).
I’m facilitating a workshop on “cases to patterns” and also giving a talk on “Patterns for building patterns communities”. Here’s the draft abstract for my talk:
The construct of design pattern is often summarised as “the core of a solution to a problem in context”. What, then, is the problem that design patterns solve, and in which contexts?
As design patterns break new grounds in educational research and practice, challenging questions arise: how do we engage new audiences in the pattern paradigm? How do we adapt the form and modes of use of patterns to make them useful in diverse realms of practice? Why do we have such a strong conviction in the value of design patterns?
The tradition of design patterns refers to concepts such as “timelessness” and “expertise”. These are problematic in a world of accelerating change. Yet another fundamental principle is accentuated; the need to establish robust design languages capable of capturing the complexity of problems in our environment and offering verifiable solutions. I argue that design-level discourse is imperative in many critical domains of human activity, and that patterns should play a central role in such discourse. Over the last few years, my colleagues and I have been developing a methodology for participatory workshops for practical design patterns. This methodology has emerged from the “Learning Patterns” project, and is being refined by the “Pattern Language Network” project.
In this talk, I will describe the methodology, its history and future plans, and provide some illustrative examples. I will also highlight some of the fundamental questions which is provokes.
“A story of pattern mining in the field of interactive graphics”, Christian Kohls at the Knowledge Lab next Tuesday
A bit of a short notice, I know. But if you happen to be in town, come to Christian Kohl’s talk at the Knowledge lab:
Getting to sound educational settings, successful teaching methods and beneficial instructional tools and materials is a challenging design task. To not reinvent the wheel and learn by good practices that have proven in the past, patterns are a promising approach to capture the knowledge of experts. Design patterns describe the essential elements of solutions for recurrent problems and reason about context, applicability, benefits and liabilities. In this presentation, patterns of interactive information graphics will be demonstrated to show how various visual interaction forms can help or fail to serve in an instructional context. Based on these and other pedagogical patterns some fundamental concepts of patterns will be illustrated.
Starting with an elaboration of common practices of the pattern community to find, write and reflect about patterns, a model of pattern acquisition will be developed. This model is based on schema theory and leads to a discussion about the reliability and usability of patterns. The striking question is whether the documented patterns, the patterns in our mind and the patterns in the world are the same.
About the speaker
Christian Kohls is a Member of the research unit “Design and Implementation of Integrative Learning Environments”. He has been working at the Knowledge Media Research Center since 2005. His job is the technical development of the German information and qualification portal e-teaching.org. He is also responsible for editoring the content section “media technology” and gives frequently online trainings in e-learning software. After his studies of media and computer science he worked in the e-learning team of the University of Applied Sciences Wedel/Hamburg. He worked as consultant at pharus53 software solutions and implemented multilingual wbt solutions and software tutorials. He is inventor and development coordinator of moowinx, an end user tool to create interactive graphics.