We are organising a “Mobile Learning Festival” (MobilLearnFest) as part of the “Ideas in Mobile Learning Symposium” (6th – 7th March 2014, Watershed, Bristol UK; submission deadline: January 5th 2014).
Call for contributions: Ideas in Mobile Learning Symposium and mobiLearnFest, Bristol, 6th – 7th March 2014
John Cook has kindly invited me to co-chair the Ideas in Mobile Learning Symposium in Bristol. We thought we want a “proper” academic event, but also want to have some fun and challenge some practices. For example, do you also feel slightly amused when someone stands on a pulpit and shows a powerpoint about mobile collaborative learning? So we thought we’ll include a “mobiLearnFest” element in the event, which will take the symposium out to the streets. To make it even more interesting, we’re experimenting with an open review model for this element of the symposium.
Deadline is Jan. 5th, for a 1000 word abstract.
Oh, and John has also promised (threatened?) to play a live punk rock gig!
The Ideas in Mobile Learning symposium invites papers around the broad themes of ‘innovation, creativity and sustainability’ for mobile learning. However, we have a strong preference that papers address at least one of the following three trends of mobile learning state-of-the-art research (click here for details):
- Focus on new patterns of connected social learning and work-based practices.
- Focus on designing for ‘mobile learning’ at scale.
- Focus on the boundaries of learning that the ‘m’ in m-learning forces us to explore.
The symposium is a research off-shoot of the successful workshop ‘Towards sustainable mobile learning scenarios’ held in Bristol 9th-10th October, 2013. Requested contributions should offer any combination of conceptual, critical, design, empirical, theoretical or experimental work that relates in some way to the symposium’s broad themes and/or the three trends. Places are limited to 40 participants in order to enable a single track event where engaging, interdisciplinary conversational threads will be centre stage.
mobiLearnFest is part of the “Ideas in Mobile Learning Symposium, 6th – 7th March 2014, Watershed, Bristol UK. It is an experimental, interactive, hands-on, open session which aims to give participants an opportunity to experience the ideas discussed at the Symposium and engage the general public in our conversation.
mobiLearnFest will showcase a selected number of mobile learning innovations and studies. Submission and selection of these works is completely open – see details below.
mobiLearnFest consists of three phases:
- Demo sprint selected teams will have 150 seconds to present their work to the Symposium.
- Mobile experiences each team will provide a mobile learning experience in the surrounding area, which would offer Symposium participants as well as the general public the oppurtunity to engage with their technology, ideas or research findings.
- Collaborative reflection Symposium participants will reconvene to share their experiences, and consider emerging themes and questions.
CfP: BJET special issue on Learning Analytics, Learning Design and Teacher Inquiry (Deadline: 7 Oct)
The OU’s Innovating Pedagogy reports explore new forms of teaching, learning and assessment, to guide educators and policy makers. The 2013 report updates four previous areas of innovation and introduces six new ones: Crowd Learning, Learning from Gaming, Maker Culture, Geo-Learning, Digital Scholarship and Citizen Inquiry. The report can be downloaded from http://www.open.ac.uk/innovating.
eLearning Papers is currently welcoming submissions which address the challenges and future of Massive Open Online Courses, a trend in education that has skyrocketed since 2008. Issue 33, MOOCs and Beyond, seeks to both generate debate, and coalesce a variety of critical perspectives into a fruitful body of research.
Educators today are confronted with several questions regarding MOOCs. These include:What role do they play in the undergraduate degree system? In particular, what threat do they pose to higher education as it currently operates? Also, what does the path towards proper accreditation for these classes look like?
On a broader level, MOOCs offer another site from which to explore the intersection between technology and pedagogy, in the effort to improve our understanding of how to support learning. How do MOOCs differ from face-to-face, or even on-line closed courses? What is particular about the MOOC learning experience, and what does that teach us?
Contributors are invited to present theoretical or empirical research, specifically regarding the following topics:
- Experiences speaking to the design, implementation or assessment of a MOOC.
- The impact of MOOCs within Higher Education.
- Learning analytics and MOOCs.
- Peer-to-peer learning and MOOCs.
- Analyses of the impact and reach of MOOCs – considering course completion, global recognition.
The guest editor for this edition is Yishay Mor.
Deadline: March 25th, 2013.
Click here to read the complete Call for Papers.
My Phd, made practical: “SNaP! Re-using, sharing and communicating designs and design knowledge using scenarios, narratives and patterns”
Mor, Yishay (2013). SNaP! Re-using, sharing and communicating designs and design knowledge using scenarios, narratives and patterns. In: Luckin, Rose; Goodyear, Peter; Grabowski, Barbara and Winters, Niall eds. Handbook of Design in Educational Technology. London: Routledge, (In press).
In order to enable a culture of critical, informed and reflective design practice we need a linguistic framework for communicating design knowledge: the knowledge of the characteristic features of a domain of practice, the challenges which inhabit it, and the established methods of resolving them. Such an infrastructure must “serve two masters”; on one hand, it should adhere to the requirements of scientific rigor, ensuring that the proposed conditions and challenges are genuine and the solutions effective. On the other hand, it should maintain pragmatic adequacy, ensuring that the insights it encapsulates are readily available for practitioners to implement in real-world situations. Several representations have been proposed to this effect: design narratives (Mor, 2011; Barab et al, 2008; Bell, Hoadley and Linn, 2004; Hoadley, 2002; Linn & Hsi, 2000), design principles (Kali, 2006, 2008; Linn, Bell, & Davis, 2004; Merrill, 2002; Quintana et al., 2004; van den Akker, 1999), and design patterns (Derntl & Motschnig-Pitrik, 2005; Goodyear, 2005; Mor & Winters, 2007; Retalis et al, 2006), to name a few. The aim of this chapter is to characterise two of these forms – design narratives and design patterns, and propose a third form – design scenarios, and suggest how these could be embedded in a cycle of reflective learning design.
The OU’s Innovating Pedagogy report seems to be generating a lot of interest.
In case you haven’t seen it yet:
The series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation.
The first report proposes ten innovations that are already in currency but have not yet had a profound influence on education:
Cross posted from http://www.olds.ac.uk/development-blog/aggregationrumination:
I’ve been thinking about Martin Hawksey’s excellent post “Show me your aggregation architecture and I’ll show you mine“. Martin surveys some 14 MOOCs (or, to be precise, cMOOCs) and compares their aggregation mechanisms. Theoretically, MOOCs are about making connections between learners’ independent journeys, and synergising the resources and insights they bring. If you have hundreds of participants or more – that needs some machinery to make it happen.There’s a wide range of social technologies in the bag (flickr, twitter, facebook, lots of google groups) but only two RSS aggregators stand out: FeedWordPress and gRSShopper. The first is a wordpress plugin, so obviously only works if you choose wordpress as your platform (and have your own installation, rather than a wordpress.com or institutional one). The second requires root access to a web server. The sourceforge page cites 4 downloads, so I suspect its used mainly by its creators.Martin seems to suggests we need a robust aggregation technology for MOOCs, and I agree. I’d also like to suggest the kind of activity it needs to support:Nomination: you run a MOOC, I participate. I want to propose a feed for you to aggregate. you can accept the feed automatically, manually, or by public vote (e.g. it has 3 people to speak for it).Aggregation: harvest the posts from a large group of feeds and display them in a way that I can easily sift through and find the stuff I’m interested. e.g., let me navigate by tags / keywords / most liked.Curation: I want to select items from aggregator brought in, and compose a new item from them. Storify style.Correlation: I want to find and display links between items. “Joe says A, Ann says B. But Ali links the two in a surprising way.”And – I want it all with zero install. Ideally, as a platform independent embeddable component.
I’ve been asked to revise the Grand Challenge Problem I proposed at the STELLAR Alpine Rendez-vous. At this point, I’ve been asked to provide a new summary. So here is what I produced:
Current technology offers us access to rapidly expanding riches of high-quality, low-cost learning resources in any topic we wish to engage with. This calls for a shift in the role of educators: from providers of knowledge to designers of learning experiences. Design, in this context, should be seen as a grounded rigorous creative process of perpetual educational innovation: grounded in a well-defined concrete context of practice, rigorous in its attention to scientific evidence and pedagogical theory, and creative in its approach to generating new solutions to educational challenges. A design attitude should be reflected in the production of new resources, as well as in effective configuration and customisation of existing ones. The call for such a repositioning of educators is heard from leaders in the field of TEL and resonates well with the growing culture of design-based research in education. Yet, it is still struggling to find a foothold in educational practice.
To address this discrepancy, we need to establish an open culture of Learning Design in TEL. Such a culture requires a set of common practices, supported by appropriate representations of design knowledge in education, and the tools to manipulate such representations. It needs the capacity to develop a common language and make this language accessible to the widest possible audience. Such a language, and the related media of interaction, should allow experts and novices to extract design knowledge from experience, articulate it in a coherent manner, connect, combine and manipulate it, and use it to resolve new challenges. This language should be supported by appropriate tools and community spaces, which will streamline the process of constructing, validating and utilising design knowledge, making it open, accessible and transparent. It cannot be a uniform, centralised entity – but needs to allow for a diversity of discourse by establishing a set of open protocols and standards over which an open process of massively collaborative knowledge building can thrive. This process needs to be embedded in the culture of the professional community.
Thus, we pose the following grand challenge: how do we create a platform for open, live, malleable, dynamic representation of design knowledge in TEL, supporting collaborative processes of design for learning, learning to design, and learning by design. Such a platform could promote the emergence of a new culture of educational practice, in which expertise is rapidly and effectively shared, critiqued and aggregated. It will provide for the wide proliferation of cost-effective and robust educational practices, making effective use of technological advances as they appear. However, such a culture will not be instigated simply by the existence of the right tools and representations. The existing learning design community needs to engage in a massive project of professional development, driving a new perception of educational profession, as a rigorous creative practice of perpetual innovation. The principles underlying the learning design approach, the practices reifying those principles, and the methodological framework binding those together need to be made explicit and communicated to the widest audience possible.